• Skip to primary navigation
  • Skip to main content
  • Skip to primary sidebar
  • Skip to footer
Trending:
  • Kashmir
  • Elections
Saturday, June 6, 2026

Daily Times

Your right to know

  • HOME
  • Latest
  • Iran-Israel war
  • Gilgit Baltistan Election
  • Pakistan
    • Balochistan
    • Gilgit Baltistan
    • Khyber Pakhtunkhwa
    • Punjab
    • Sindh
  • World
  • Editorials & Opinions
    • Editorials
    • Op-Eds
    • Commentary / Insight
    • Perspectives
    • Cartoons
    • Letters to the Editor
    • Featured
    • Blogs
      • Pakistan
      • World
      • Lifestyle
      • Culture
      • Sports
  • Business
  • Sports
  • E-PAPER
    • Lahore
    • Islamabad
    • Karachi

AFP/ Web Desk

Video games could improve kids’ mental health: study

Published on: October 25, 2022 12:27 PM

Video games could improve kids’ mental health

Parents often worry about the harmful impacts of video games on their children, from mental health and social problems to missing out on exercise.

But a large new US study published in JAMA Network Open on Monday indicates there may also be cognitive benefits associated with the popular pastime.

Lead author Bader Chaarani, an assistant professor of psychiatry at the University of Vermont, told AFP he was naturally drawn to the topic as a keen gamer himself with expertise in neuroimagery.

Prior research had focused on detrimental effects, linking gaming with depression and increased aggression.

These studies were however limited by their relatively small number of participants, particularly those involving brain imaging, said Charaani.

For the new research, Chaarani and colleagues analyzed data from the large and ongoing Adolescent Brain Cognitive Development (ABCD) Study, which is funded by the National Institutes of Health.

They looked at survey answers, cognitive test results, and brain images from around 2,000 nine- and ten-year-olds, who were separated into two groups: those who never played games, and those who played for three hours or more a day.

This threshold was chosen as it exceeds the American Academy of Pediatrics screen time guidelines of one or two hours of video games for older children.

– Impulses and memory –

Each group was assessed in two tasks.

The first involved seeing arrows pointing left or right, with the children asked to press left or right as fast as they could.

They were also told to not press anything if they saw a “stop” signal, to measure how well they could control their impulses.

In the second task, they were shown people’s faces, and then asked if a subsequent picture shown later on matched or not, in a test of their working memory.

After using statistical methods to control for variables that could skew results, such as parental income, IQ, and mental health symptoms, the team found that video gamers performed consistently better on both tasks.

As they performed the tasks, the children’s brains were scanned using functional magnetic resonance imaging (fMRI). Video gamers’ brains showed more activity in regions associated with attention and memory.

“The results raise the intriguing possibility that video gaming may provide a cognitive training experience with measurable neurocognitive effects,” the authors concluded in their paper.

Right now it’s not possible to know whether better cognitive performance drives more gaming, or is its result, said Chaarani.

The team hopes to get a more clear answer as the study continues and they look again at the same children at older ages.

This will also help exclude other potential factors at play such as the children’s home environment, exercise and sleep quality.

Future studies could also benefit from knowing what genres of games the children were playing — though at age 10 children tend to favor action games like Fortnite or Assassin’s Creed.

“Of course, excessive use of screen time is bad for overall mental health and physical activity,” said Chaarani.

But he said the results showed video games might be a better use of screen time than watching videos on YouTube, which has no discernible cognitive effects.

Filed Under: Entertainment Tagged With: Latest, Video games, Video games could improve kids' mental health

Submit a Comment




Primary Sidebar




Latest News

Nora Fatehi to perform at FIFA opener

Israeli strikes kill 10 despite ceasefire push

Lebanese president tells Iran to stay out

4.9-magnitude quake felt in Lahore

HEC tightens rules for foreign degrees

Pakistan

4.9-magnitude quake felt in Lahore

Naqvi calls for joint SCO security strategy

US-Iran peace could unlock $20bn for Pakistan

Momina Iqbal’s PECA complaint lands MPA in case

AJK elections slated for July 27; EC issues code

More Posts from this Category

Business

SBP reserves climb to $17.19 billion

Govt unveils fixed tax scheme for traders

Govt introduces fixed tax scheme for small traders nationwide

Gold and silver prices decline after market correction

Bitcoin slump deepens as investors chase AI opportunities

More Posts from this Category

World

Israeli strikes kill 10 despite ceasefire push

Lebanese president tells Iran to stay out

Iran ties peace deal to Lebanon ceasefire

More Posts from this Category




Footer

Home
Lead Stories
Latest News
Editor’s Picks

Culture
Life & Style
Featured
Videos

Editorials
OP-EDS
Commentary
Advertise

Cartoons
Letters
Blogs
Privacy Policy

Contact
Company’s Financials
Investor Information
Terms & Conditions

Facebook
Twitter
Instagram
Youtube

© 2026 Daily Times. All rights reserved.

Manage Consent
To provide the best experiences, we use technologies like cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.
Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
  • Manage options
  • Manage services
  • Manage {vendor_count} vendors
  • Read more about these purposes
View preferences
  • {title}
  • {title}
  • {title}
We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.